Created in 2001 to Valenciennes, fact Supinfogame party with the Angevine to Angoulême of the two schools of video games which are in France. The first is an offshoot of the CCI of Valenciennes. Precursor in France by leveraging digital, it was founded in 1988 Supinfocom, form, photos, special effects, digital filmmakers and Supinfogame, school very customized, which puts 100 of its promotions. This rate is explained by the explosion of this sector, which weighs more than DVD (EUR 34.5 billion worldwide, including 3 in France, against EUR 21.5 billion in the world) or the film. The Calais is the third French region behind Paris and Lyon in this sector in terms of production of video games and employees.![]()
It is also at the request of the professionals of the video game "who lacked production managers" Supinfogame was created, remembers Didier Quentin, its educational leader, a former game designer himself, spent in Sega. The school started with a first die: game design and production management. "The game designer is not a designer, but one who designed the game, its rules, reflects on the target public, its expectations, to the means to maintain the attention and the interest of the player and the way to the gradually mounting level", explains Didier Quentin.

Achieve a "playable" prototype
A video game requires a lot of trades: the game designer to programmer, passing by the artists who draw or those who produce music and sound. "There may be up to 250 people on such a project, hence the need for a project manager, what is the production manager, kind of conductor that is music and especially ensures that deadlines and budgets are respected," said Didier Quentin. This school is the only form these two trades: with two preparatory years, where students who arrive after Lac acquired the indispensable foundations. Just then the graduate in two years, accessible also from outside competition (with bac 2 or 3). Each student has his own PC. "We invest every year 150,000 euros in renewal of equipment, so that our students have always the best that exists," added the Manager.
Since the last entry, a new connection was created: Game design and computer graphics as a work of end of studies, students must design a video game and a prototype that is "playable" - then tried by a jury of professionals - "which allows them to put themselves in the situation of the real without the financial risks or the commercial straitjacket."says Didier Quentin.
Every year, the collection of prices is successful as again this year at the festival Imagina in Monaco, where Supinfogame won the award for the best video game schools and universities. Ubisoft, first French editor of games video and third world, comes each year to make its market to Valen-auspices organizing a day of recruitment. A majority of students (80) are employed in the company where they perform the (mandatory) studies internship. Others create their own company, as these three students who launched four years ago, specializing in the "serious game" CCCP (virtual set educational goal). A Belgian student has established Fishing Cactus in Mons, across the border. The presence of this school strengthens the tissue already existing companies in the digital in the borough. Supinfogame, who has already spread in India in Pune, near Bombay, at the request of the Indian company DSK, has 93 students, a staff which should soon rise to 200. The narrow in its walls, the Group should move to the future digital shelf that should launch the ICC on the wasteland of Vallourec. In addition the Supinfocom group there will be implanted a virtual reality centre, an incubator, a digital village, a nursery, a hotel for business and a European Institute of the Serious Game, a project which could create 2,000 jobs by 2012.
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